No comics picks this week, but I did get the Wings of Glory WW1 rules that I had ordered.
Naturally, with any collection of games, there are a few that just do not seem to make it to the table enough. More are five from my collection that seem to have suffered that fate.
This weekend, I finally got Wings of Glory to the gaming table, or at least the World War 1 variant. And, I have to say, I really like this game. We played the basic game (maneuvering and no special damage beyond the explosion), and we really got the hang of flying the planes pretty fast. It was a simple one on one that I ended up losing after I got the dreaded explosion. The only real problem we ran into was that the table we happened to pick was a little slippery, so placing the maneuver cards and moving the bases got a little troublesome. But, it is still a game that I would like to revisit with more players.
After that match, we moved onto Doomtown Reloaded. This game is a relaunch of an old collectible card game revised to become a living card game. Players fight for control over a Western town. The game seemed alright, but we had a bit of trouble getting a good grasp of the rules. We finished the first game in two rounds and were pretty sure we did something wrong. Luckily, the game includes a play through of a few rounds of the game with the decks we had. It turned out we were not playing it wrong, it just does play that fast. I may try it again, probably after watching some tutorials online if I find them.
Finally, we wrapped up the night with Formula Motor Racing. Here players use cards to position their racers to the front of the pack and to victory. Positioning is done by playing cards that are color coded to the cars in play. So, it is possible to actually hurt yourself because you don’t get anything that helps you. The game was quick and there is enough “take that” in the game to make it enjoyable for everyone playing.
Usually, when it comes to the games I buy, I at least open them up to check and make sure everything is in the box that is supposed to be in the box. It’s a habit that I picked up from experience. In the past, I have had three games which I purchased that were missing components. Fortunately, two of the three were made by companies with great customer support (the third I never bothered to address since I, stupidly, checked it out a while after I had purchased it).
So, you would think that I would have done that with the two Wings of Glory duel packs that I bought Friday. But no, I waited, mostly because my Friendly Local Game Shop did not have the WW1 rules and accessory pack needed to play the game (I have it on order… it should show up this week). So, I finally decided to check out the two sets, mostly to see if there was some way I could break them down to something smaller than the boxes that they are in.
Now, I had expected the planes, the plates, the pegs, and the maneuver decks for each plane. Those come with each plane. I had not expected a damage deck. Granted, it was just one damage deck, as opposed to the four that come with the rules and accessories set. But then, the two planes in the set both use the same damage deck.
I also had not expected the tokens, the rulers, the consoles, or (and this is the important part of the set), the rules. Yes, these duel packs come with rules for the game. Not all the rules, mind you, but enough to get you started. If you want to get to the advanced rules, you do have to buy the accessory pack, which makes sense. But, the rules included are enough to get two players going with the two planes in the set, along with everything else. It’s a nice touch and a pleasant surprise since I did not expect that much in these packs.