With this being the last Sunday before Halloween, our gaming group decided to go thematic for the holiday.
This week, we tackled A Touch of Evil. This board game, set in Colonial times (whether this is the Americas or Europe was not established in our gaming group), has players compete against each other (there are cooperative and semi-cooperative modes) to defeat the horror that haunts the land. The players do this by exploring locations on the board to gather clues to where they can fight the big bad. This is also the game universe that the deck builder Dark Gothic is set.
The game itself is pretty straight forward. You draw cards in locations to gain items or face perils, where a die roll can mean success or defeat. To be honest, I drew a lot of comparisons to the two Lovecraftian board games, Arkham Horror and Eldritch Horror. The use of multiple dice for results to the drawing of cards in specific locations both appear in both games. However, I just did not feel the same sense of dread that I did with Fantasy Flight Games’ two board games. I would probably play A Touch of Evil again, but I think I would prefer either Arkham or Eldritch over this game.
We wrapped up the night with another epic game of Lord of the Rings Deck Builder. We only had four people playing this time around, which kind of helped speed the game up. But I think I still would prefer to play only one of the sets instead of all of them at once.