Before we get into the lowdown of the gaming weekend, there is one little bit of business that needs to be taken care of.
This is the roll I had in my X-Wing game. This was the attack roll of a TIE Phantom shooting at range 1 against a Z-95 Headhunter. For clarification purposes, that roll is four blanks and a focus (which I did not have on the Phantom because I took an evade instead). Out of a roll that should have, theoretically, destroyed the puny Headhunter, I got nothing!
Anyway, we played one match up of Star Wars X-Wing. I played a three ship squad of mixed Imperials against three B-Wings and the afore mentioned Headhunter. I did manage to take out two of the B-Wings, but sadly did not win the day.
After that match, we moved onto a deck builder called Dark Gothic. Set in the same universe as the board game Touch of Evil, this game differs greatly from a lot of the other deck builders I have played. The biggest difference is that the starting decks are based on the character you choose for the game. And each one of these characters also has a special ability to use in the game. The game mechanics are similar to the DC Comics Deck Building Game in that use your starting deck to buy better cards from a central pool of cards, building your strength to face the big bad villain. Where it differs is that there is no one card currency in the game. In DC, all purchases are made based on the power you have in your hand. In Dark Gothic, there are three different currencies (four if you count the wild card honor currency), which can slow the game down a bit if you are not getting enough of the combination to make the purchase.
I liked the game, though I’m not sure how much I’ll get it to the table. The multiple buy units make it a bit harder to build your deck, especially if you are new to the game.
We finished off the night with a game of Lords of Waterdeep. I came in last in that game.