Monthly Archives: July 2014

Picks of the Week – July 30, 2014

Gaming Craft Night

Just a quick picture of the attitude indicators I’ve been working on for Sails of Glory.  The latest one still needs final assembly.

2014-07-29 03.42.24 (2)

Gaming Weekend – Part 2

This was a relatively quiet gaming weekend.  No X-Wing, but I did manage to get in a couple of games.

The first game we played was Vikings: Warriors of the North.  In this game, players take on the roles of raiding Vikings, sailing along the coast to try and steal the beautiful maidens of their opponents and return them to their camp (I never said it was politically correct).  Movement is determined by the wind and (as a last resort) the oar.  And, there is a fair bit of screw your opponent as well.

I managed to win this game… barely.  It was down to two of us.  I was one space away from my dock with the last maiden I needed to bring back, and the next player (blue) was at his dock, unable to bring his last maiden to the feast because he rowed into dock (rowing for movement ends your turn).  It came down to convincing the other players that the blue player was the bigger threat to winning the game,  and getting the right wind card to get me into my dock.

Next, we played Splendor, which I have talked about before.  This time, we managed to play with the accurate rules.  Needless to say, I los this one.

One last note about some of the games this weekend.  Saturday, we played Name 5, a trivia based game where players have 30 seconds to name five of the particular category.  We liked the idea of the timed answers, but there was a bit more than that to the game.  Name 5 also comes with a board that is supposed to be used to determine which questions to ask.  This is where the game broke down for us.  The rules of the game state that a player continues to move as long as he can complete the task.  This leads the game to potential runs if you are playing with someone who knows a lot about nothing useful.  Furthermore, there are spaces on the board which are supposed to do funky things in the game.  I read the rules for them a few times before just giving up and playing house rules (roll the dice for the question, then give your answers in the allotted time.  If you do, you win the card for the point and play moves to the next player).

If you play the game with the house rules, it is pretty decent.  The questions are creative, and some are fun to come up with answers for.  And the timing element is something that a couple of other games could use.  But, if you try to play using the board, it is horrible and not worth playing at all.

Gaming Weekend

2014-07-26 02.06.32 (2)I finished my first attitude indicator for Sails of Glory.  The paint job is not the best, but I think it looks decent for a first try.

Saturday Songs – July 26, 2014

I really don’t need to put too much into this introduction.  This band has been featured on here a few times.

Here is Amaranthe.

Picks of the Week – July 23, 2014

Game Projects

This is really just a quick update on a few game projects I’ve been working on.

I have posted a few times about my tuck boxes.  Well, since I have started playing Sails of Glory, I have been interested in upgrading some of the components of that game.  Now, I could easily just buy upgraded components, but where would be the fun in that.  I decided to try and make them myself.

The first step was to try and figure out what material to use.  I had originally decided to work in balsa since it is a light wood and could probably be cut with a utility knife easier.  However, someone had suggested that I use basswood instead.  It is a bit heavier than balsa, and thus a bit stronger.  I was off to my local craft store to pick up a few large pieces to work with, along with a smaller bag of various pieces as well.

So, my first attempt did not go all that well.  The piece I picked was a bit thicker than I had intended, and cutting it with the utility knife proved difficult.  Thus, Sunday, I went to my friendly local game shop (which is connected to a larger hobby shop) to pick up a few tools.

2014-07-21 01.41.52 (2)Once I got home from gaming, I made my next attempt.  And, I was surprised to find it actually did not go all that bad.  Naturally, since I can’t do anything easy, I had picked the game’s attitude indicator as my first attempt at component creation.  Carefully I traced the shapes on the basswood, then cut them out.  The octagonal base was easy.  I just used a hobby saw to cut the shape out since it was all straight edges.  The pointer, however, was a different matter.  Because of the curves, I has to use a different saw (picked up at the hobby shop).  And while I think they could be better, I would say I did okay for a first attempt.  Now, all I need is some stain or paint and to glue it together

2014-07-22 00.40.49I also tried my hand at a range ruler.  in spite of the simple design, it proved a bit more difficult than the attitude indicator.  The longer cut needed for this piece proved to be a bit trickier than the smaller cuts of the octagon base.  In addition, I needed to make sure that this was truly matching in size since the ruler is used to determine to many things in the game.  Carefully I cut the piece, then lined it up with the original so that I can mark the various ranges on the ruler.  This had to be done front and back.

Some quick coloring and line accents with sharpies managed to bring it together.  I would not say it is perfect, but it is certainly not all that bad considering it is really my first attempt at something of this nature.

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