4 Things To Add To World of Warcraft

World of Warcraft

Like the rest of the World of Warcraft community, I was up at 3 am (EDT) waiting for Mist of Pandaria.  I do have to admit, it was pandamonium (cue canned laughter for the bad spelling pun).  I was lagging with the newly created Panda monk, mostly because there were 17,000 Pandas running around all at 3am.  I was having more fun with the battle pets, though I think that most of that was because there was not the concentration of people all trying that.  I’m sure that the 90 gold cost to start may have been a hinderance, too.  But, playing the Pokemon style battle pets actually gave me greater incite as to why Ash had to catch them all.

But, in playing last night (especially during the lag moments in Pandaria), I got to thinking that there are some things that World of Warcraft should consider adding to their next big addition… whenever that may be.


I have played all the races available in WoW, though I tend to shy away from the Horde races.  That is, all the Horde races except the Taurens.  Out of all the Horde races, they seem to be the least Horde-like.  Which often gets me thinking about why I could not play a Tauren as an Alliance character.  I know that you can change factions, but you also change races.  I wonder what it would be like to actually have a Tauren character be a member of the Alliance.  Or, for that matter, have a human be a member of the Horde.

My suggestion would be to have a Defection option, which would allow certain races to leave their factions and join the other.  Granted, this action would have to be a costly one, if only to keep players from bouncing back and forth between factions.  A defecting character (and I’m only seeing humans and Taurens having this option) would lose all reputation with their old faction, becoming an enemy of the faction.  Furthermore, reputation with their new faction would be halved until they passed friendly, showing an innate distrust of the defecting character by their new faction.  An extra monetary penalty of forfeiture of items in their bank could also be added.

Weapon Specialization

World of Warcraft used to offer skills with weapons, which allowed players to advance in their use much like the profession skills.  I kind of miss that.  What I would suggest that a new expansion should allow for a character to specialize in one weapon style (swords, axes, pole arms, bows, guns).  Use of a weapon that a character specializes in would give bonuses in damage and defense.  A player can use any other allowed weapon by their class, they just will not receive any bonuses.  Once a weapon specialization is picked, it is locked and cannot be changed.

New Class – Bard

The bard, as a class, would sit somewhere between fighter and mage, just as the paladin sits between a fighter and a priest.  They would have some melee fighting skills, but possess the ability to cast music oriented spells.  They would function in a supporting role, with predominantly spells for healing and debuffing enemies.  The bard class would be open to humans, Night Elves, Blood Elves, Taurens.

New Skill – Musician

This skill set would be required of bards, but the musician skill would be open to other classes as well.  For non-bards, musical skills would function in two ways.  The first would be that it would serve like a campfire, giving some minor benefit in a camp situation.  Secondly, the musician skill would give a small boost in guild reputation when in the presence of guild members.

About chyrondave

Avid comic reader, amateur writer, music fan, and someone with opinions, lots of opinions.

Posted on September 26, 2012, in Internet, Online Games, Opinion, Personal, Video Games and tagged , , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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