I just read that City of Heroes is going to be shutting down in 2013.
That’s a major bummer.
In another effort for me to get all thematic on this site (and to get ready for NaNoWriMo), I have started Creative Tuesday (if I think of a more alliterative title, it will change).
This week starts Bleedfeeders, a short (9 chapters) story that’s based off characters I created in City of Heroes (set to shut down in 2013, though I’m really hoping not). The main character has already appeared on this site in an untitled short story that I posted earlier. I had also posted this on my Writer’s Block blog, but since I am working on merging that blog into this one, it will be closing down.
I just read that City of Heroes is going to be shutting down in 2013.
That’s a major bummer.
This was a stand alone story for a character I created for a forum based web story. I had originally posted this story on one of my other blogs, which I am now looking to close down and possibly merge into this one.
I used the story as back story for a character I created in City of Heroes, though that one was a bit more on the action side than the detective side.
I am a bit of a gamer. I would not say I’m a great gamer. After all, I still am not all that great at latching actions to keys, or conversing while in combat, or conversing in general.
As you may have guessed from the picture, I play City of Heroes. That and World of Warcraft. I will trade-off depending on whichever I get bored with at the moment. But, City of Heroes was my first MMO. As a comic fan, when I heard it was coming out, I knew I had to play it.
It was not for the game play, or the missions. Frankly, the missions did get a bit repetitive after a while. For me, the thrill was creating characters. I love creating characters. It was one of the things I liked about the old Marvel Super Heroes role playing game. Even more so with that because it was possible to have to create a character completely from a random roll of the dice.
Granted, City of Heroes does not have quite that random nature. But the possible variations were still endless. And I wanted to try them all. I took to blasters early. They were the easiest to get the hang of. Attack from a distance, stay away from anything that can cause damage. Scrappers came next. I tried lots of variations of scrappers. It was a scrapper that was the first character I got to level 50. Granted, that took four years to do. Too many variations, too may options.
Soon I had most of the servers loaded with characters. Some I used often, others, not so much. Tanks, Defenders, Controllers, I tried them all. Given my tendency to solo, tanks, blasters, defenders, along with the unlocked Peacebringers and Warshades were favored. And when City of Villains came out, I had a whole new mess of archetypes to try out. Sadly, only one seemed to work for me: the Mastermind. There was something about summoning all manner of creature to do my bidding.
Still, the characters continued. I set up one server with a whole theme. The whole concept was that these heroes (and villains) came to our realm to defend it, and their own. Champions from Avalon they were, shadow warriors, powerful wizards, and dragons. The dragon I was particularly fond of.
The last time I actually took a count of the characters I created, it was roughly around 70 characters. That was before the VIP server was up and more characters were created, and new options. Archetypes were no longer limited by hero or villain. Now I could create blasters on the villain side, or masterminds on the hero side. Which lead to the character in the picture. Alpha Wolf Lord, an animal mastermind hero, and a whole lot of fun to play.
Now I just need to work on getting the staff power set to try out another character.